In the previous part, we discussed how we can create an addressable asset and load it locally using the direct asset reference. But nowadays most games are loading their data from their server at runtime when needed. An addressable … Read more
Like the real world, Unity used “Address” to find objects in runtime. All the asset management is done by an addressable asset system by providing each asset a specific address.
The addressable asset system is used asynchronous method … Read more