In this article, we will discuss how do we get a list of all installed android applications with their app icons using unity.
Android icon is a type of drawable, it can’t be fetched directly into unity. so, we … Read more
XR interaction is a toolkit that allows us to perform various touch gestures like tapping, twisting, pinch, and many more. XR interaction gives us better flexibility to give users more control over the virtual object.
We can manipulate any … Read more
In the previous tutorial, we learned about object placement in the real-world using AR planes. In this article, we will talk about the AR AnchorManager and its effective usage for tracking objects’ orientation and position in space.
… Read more
In the previous tutorial, we learned about how to detect a real-world surface and detect the planes using the AR PlaneManager. In this article, we will learn about object placement in the real-world using the AR RaycastManager.
You … Read more
Plane detection allows us to detect horizontal and vertical surfaces in your environment. These surfaces usually called planes. Planes allow us to augment an object on the surface area.
ARFoundation provides support for ARKit and ARCore for iOS and android … Read more
The most common scenario with AR Development is having object interaction. Object interaction used by most of the developers to give more access to the user. Users can control objects in the AR World by touching around the screen and … Read more
Many games use a scratch card to reward the user. You can make the scratch card effect using counting the pixels of the texture and set the alpha color of the pixel to 0, whenever the user touches some area … Read more
In the previous part, we discussed how we can create an addressable asset and load it locally using the direct asset reference. But nowadays most games are loading their data from their server at runtime when needed. An addressable … Read more
Like the real world, Unity used “Address” to find objects in runtime. All the asset management is done by an addressable asset system by providing each asset a specific address.
The addressable asset system is used asynchronous method … Read more
What is Coroutine?
According to Unity, “Coroutine is a special type of function which stops the execution until the define condition is met, and continue from the frame where it left off”.
In a simpler word, we can say … Read more